local storyboard = require "storyboard"

display.setStatusBar(display.HiddenStatusBar)

storyboard.gotoScene("LevelSelectionScene")

local fps = require("fps")
local performance = fps.PerformanceOutput.new();
performance.group.x, performance.group.y = display.contentWidth/2,  0;
performance.alpha = 0.6;

debugMode = false